Open a saved model, resume a session or save the original after loading. Models are processed in your browser. In local mode, the library stays in this browser, grouped by organization.
Local history
Model and supporting files
For external textures, select the model + MTL + images + BIN together, or the folder / ZIP containing them. GLB, glTF, FBX, OBJ, STL, PLY, DAE.
GLB/glTF, FBX and DAE use the unit defined by the format or file.
Some dimensions have not been applied. Select “Apply size” or “Use current values” before creating the GLB.
Your file
3DDrop your model and textures
or select files, an entire folder or a ZIP
The main model and its supporting files are read locally.
Texture resolution
The longest side is reduced to the selected limit.
For example: 4096 × 2048 → 2048 × 1024.
Model decimation
50% = roughly half the triangles. The final ratio depends on the mesh and the error tolerance.
Which format do you need?
The preview shows your working model before output format limitations are applied. DAE supports import only. Bake custom or procedural shaders in the original application.
OUTPUT FILE · SELECTED FORMAT
fileName_2048.glb
Geometry in the file
0TRIANGLES| Mesh / part | Before | After | Reduction | Status |
|---|
Triangles are counted per mesh, without multiplying for instances. Skinned meshes and morph targets are preserved without decimation.
Textures in the file
0PREVIEW| Texture | Original resolution | New resolution | Image size | Status |
|---|