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Modo3D STUDIO v4
IMPORT · PREVIEW · CONVERT

See your model.
Give it the right format.

Import models, set precise dimensions and convert files.
All processing happens on your computer.

00 / LIBRARY

Saved models and sessions

Open a saved model, resume a session or save the original after loading. Models are processed in your browser. In local mode, the library stays in this browser, grouped by organization.

STORAGE
Local history
    01 / INPUT

    Model and supporting files

    For external textures, select the model + MTL + images + BIN together, or the folder / ZIP containing them. GLB, glTF, FBX, OBJ, STL, PLY, DAE.

    GLB/glTF, FBX and DAE use the unit defined by the format or file.

    Your model, at real-world dimensions

    GLB · glTF · FBX · OBJ · STL · PLY · DAE — or a ZIP with textures.

    Three.js · 100% offline
    Measurements in metres · Width X / Depth Z / Height YDrag: orbit camera · Scroll: zoom · Right-drag: pan
    01

    Your file

    3D

    Drop your model and textures

    or select files, an entire folder or a ZIP

    The main model and its supporting files are read locally.

    02

    Texture resolution

    Maximum image dimension

    The longest side is reduced to the selected limit.
    For example: 4096 × 2048 → 2048 × 1024.

    ✓ Keep proportions✓ No upscaling✓ Preserve transparency
    03

    Model decimation

    50%

    50% = roughly half the triangles. The final ratio depends on the mesh and the error tolerance.

    Open a GLB to see its triangle count.

    Keeps neighboring parts connected at their boundaries, but may limit reduction. Decimation changes geometry; lower percentages remove more detail.

    04 / EXPORT

    Which format do you need?

    What the output preserves

      The preview shows your working model before output format limitations are applied. DAE supports import only. Bake custom or procedural shaders in the original application.

      OUTPUT FILE · SELECTED FORMAT

      fileName_2048.glb